League of Legends: another overhyped game
The newest game many students obsess about is League of Legends (LoL); seemingly with each passing day, another one of my friends joins the game.
In this game, players control a champion, who they use to destroy the enemy’s nexus (base) with spells and physical onslaughts.
The champion must overcome his adversaries and his opponent’s minions to destroy the nexus. With every successive kill, the champion earns experience and gold, the latter of which can be used to buy new items.
Unfortunately, I think that the game is absolutely overrated. I’ve seen the gameplay in League of Legends, and I’m happy to say that the graphics are much better than Minecraft’s terrible pixelated display.
However, one thing I don’t like about League of Legends — and I know I’m going to get a lot of backlash for this — is that the game seems so unoriginal. The entire game was based on a previous game, Defense of the Ancients (DotA), and really doesn’t offer too much more. Sure, people will argue that it offers online competition, but so did DotA.
In addition, the game has an extremely lackluster artificial intelligence, so offline gameplay is not very challenging to say the least. People might also argue that LoL requires intense teamwork, but sometimes, there is one extremely proficient LoL player that annihilates the other team single-handedly.
Furthermore, every game takes anywhere from 20 minutes to an entire hour. If you exit the game before you complete your objective, you lose all of your progress. I’ve watched my seventh-grade brother spend hours upon end frantically trying to win a game, only to fail and have to restart. (I’ve since convinced him to stop spending so much time on League of Legends)
The bottom line: League of Legends is a overrated modification to a different game and takes too much time to complete menial tasks.